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[ASTUCES] Quake 4 Les commandes

#1 L'utilisateur est hors-ligne   J@r0d 

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Posté 21 octobre 2005 - 15:12

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aasStats              shows AAS stats
  activateEditor        activates the currently open editor
  addarrow              adds a debug arrow
  addChatLine           internal use - core to game chat lines
  addIcon               adds a test icon
  addline               adds a debug line
  ai_debugFilter        ai_debugMove and ai_debugTactical only work on the specified entity (if none, does one you're looking at)
  apState               prints AP state
  aviCmdDemo            writes AVIs for a command demo
  aviDemo               writes AVIs for a demo
  aviGame               writes AVIs for the current game
  benchmark             benchmark
  bind                  binds a command to a key
  bindRagdoll           binds ragdoll at the current drag position
  bindunbindtwo         binds a key but unbinds it first if there are more than two binds
  blinkline             blinks a debug line
  buildNotes            build notes about the current map
  bundler               Setup the bundler settings
  call                  calls script function and prints out return val
  centerview            centers the view
  checkNewVersion       check if a new version of the game is available
  checkSave             tests save system
  clear                 clears the console
  clearAssetLog         clears log of all the assets loaded
  clearLights           clears all lights
  clientCallVote        call a vote: clientCallVote si_.. proposed_value
  clientMessageMode     ingame gui message mode
  clientVoiceChat       voice chats: clientVoiceChat <sound shader>
  clientVoiceChatTeam   team voice chats: clientVoiceChat <sound shader>
  clientvoicemute       mute the specified player's incoming voicechat
  clientvoiceunmute     unmute the specified player's incoming voicechat
  clientVote            cast your vote: clientVote yes | no
  collisionModelInfo    shows collision model info
  combineCubeImages     combines six images for roq compression
  compressDemo          compresses a demo file
  conDump               dumps the console text to a file
  connect               connects to a server
  crash                 causes a crash
  createCM              creates a .cm file for a map
  cvar_restart          restart the cvar system
  damage                apply damage to an entity
  debugger              launches the Script Debugger
  dec                   decrements the cvar integer value
  DecrementCVar         DecrementCVar <name> <amount> <min>
  deleteSelected        deletes selected entity
  demoShot              writes a screenshot for a demo
  devmap                loads a map in developer mode
  dir                   lists a folder
  dirtree               lists a folder with subfolders
  disasmScript          disassembles script
  disconnect            disconnects from a game
  dmap                  compiles a map
  echo                  prints text
  editAFs               launches the in-game Articulated Figure Editor
  editCVars             edit cvars
  editDecls             launches the in-game Declaration Editor
  editFX                launches the fx editor
  editFX_play           plays current effect in fx editor
  editFX_playlooping    plays current effect in fx editor as looping effect
  editFX_stop           stops current effect in fx editor
  editGUIs              launches the GUI Editor
  editLights            launches the in-game Light Editor
  editMaterials         launches the Material Editor
  editor                launches the level editor Radiant
  editPDAs              launches the in-game PDA Editor
  editPlaybacks         launches the playback editor
  editReverb            launches the reverb editor
  editScripts           launches the in-game Script Editor
  editSounds            launches the in-game Sound Editor
  emote                 plays an emote
  entview               launches the game entity viewer
  envshot               takes an environment shot
  error                 causes an error
  evaluateMPPerformance spawns serveral player models
  exec                  executes a config file
  execMachineSpec       execs the appropriate config files and sets cvars based on com_machineSpec
  execMPMachineSpec     sets cvars for multiplayer
  exit                  exits the game
  exitCmdDemo           exits a command demo
  exportCmpMD5R         Export all MD5R models in a compressed form
  exportMD5R            Export all MD5R models
  exportmodels          exports models
  extract_tactical      pulls tactical information for the current position.
  fadeSound             fades all sound by X decibles over Y seconds
  fadeSoundClass        fade the specified sound class
  finishBuild           finishes the build process
  flashlight            toggle actor's flashlight
  forceTeamChange       force team change: forceTeamChange <id>
  freeze                freezes the game for a number of seconds
  game_memory           displays game class info
  gameError             causes a game error
  gameKick              same as kick, but recognizes player names
  getFriends            gets your list of friends
  getServers            get all of the servers from the master server
  getviewpos            prints the current view position
  gfxInfo               show graphics info
  give                  gives one or more items
  god                   enables god mode
  heartbeat             send a heartbeat to the the master servers
  help                  shows help
  hitch                 hitches the game
  in_restart            restarts the input system
  inc                   increments the cvar integer value
  IncrementCVar         IncrementCVar <name> <amount> <max>
  jump                  jumps to a specific debug jump point
  keepTestModel         keeps the last test model in the game
  kick                  kick a client by connection number
  kill                  kills the player
  killMessage           prints a fake death message
  killMonsters          removes all monsters
  killMoveables         removes all moveables
  killRagdolls          removes all ragdolls
  killVehicles          kills all vehicles
  lanScan               scans LAN for servers
  listActiveEntities    lists active game entities
  listActiveSounds      list the active sounds
  listAF                lists articulated figures
  listAllDecls          lists every single decl, not just the summary
  listAnims             lists all animations
  listAudios            lists Audios
  listBinds             lists key bindings
  listClasses           lists game classes
  listClients           list all clients connected to the server
  listCmds              lists commands
  listCollisionModels   lists collision models
  listCvars             lists cvars
  listDecls             lists all decls
  listDictKeys          lists all keys used by dictionaries
  listDictValues        lists all values used by dictionaries
  listEffects           lists effect decls
  listEmails            lists Emails
  listEntities          lists game entities
  listEntityDefs        lists entity defs
  listEntityStats       lists global entity stats
  listGameCmds          lists game commands
  listGuis              lists guis
  listHuffmanFrequencies lists decl text character frequencies
  listImageReferences   lists materials and models referencing an image pattern
  listImages            lists images
  listImagesRaven       lists images (Raven)
  listInstances         lists instances
  listLines             lists all debug lines
  listLipsyncs          lists lip sync decls
  listMapEntities       lists map entity numbers
  listMaterials         lists materials
  listMaterialTypes     lists material types
  listModelDefs         lists model defs
  listModels            lists all models
  listModes             lists all video modes
  listMonsters          lists monsters
  listPDAs              lists PDAs
  listPlaybacks         lists playback decls
  listRenderEffectDefs  lists the effect defs
  listRenderEntityDefs  lists the entity defs
  listRendererCmds      lists renderer commands
  listRenderLightDefs   lists the light defs
  listServers           lists scanned servers
  listSkins             lists skins
  listSoundCmds         lists sound commands
  listSoundDecoders     list active sound decoders
  listSounds            lists all sounds
  listSoundShaders      lists sound shaders
  listSpawnArgs         list the spawn args of an entity
  listSpawnIds          lists map entity numbers
  listSystemCmds        lists system commands
  listTables            lists tables
  listThreads           lists script threads
  listToolCmds          lists tool commands
  listVertexCache       lists vertex cache
  listVideos            lists Videos
  loadGame              loads a game
  localizeGuis          localize gui file
  localizeLipsyncs      localize lipsyncs
  localizeMaps          localize map files
  localizeValidateLipsyncs ensures the emotions in the localized strings match  those in the English string
  localizeValidateStrings makes sure each string exists and is localised
  logview               launches the game log viewer
  makeAmbientMap        makes an ambient map
  makeLoadScreens       Stub to keep the game from erroring out on startup when building load screens
  MakeMegaTexture       processes giant images
  map                   loads a map
  memoryDump            creates a memory dump
  memoryDumpCompressed  creates a compressed memory dump
  modulateLights        modifies shader parms on all lights
  modview               launches the model viewer
  netScan               scans internet for servers
  nextAnim              shows next animation on test model
  nextFrame             shows next animation frame on test model
  nextGUI               teleport the player to the next func_static with a gui
  nextjumppoint         jumps to the next debug jump point
  nextMap               loads the next map on the server
  noclip                disables collision detection for the player
  notarget              disables the player as a target
  parse                 prints tokenized string
  path                  lists search paths
  phonemeGen            generates phonemes for text/wav combination
  playCmdDemo           plays back a command demo
  playDemo              plays back a demo
  playerModel           sets the given model on the player
  playNetDemo           playback a network demo
  playNetTimeDemo       run a timedemo on a network demo
  popLight              removes the last created light
  prevAnim              shows previous animation on test model
  prevFrame             shows previous animation frame on test model
  prevjumppoint         jumps to the previous debug jump point
  printAF               prints an articulated figure
  printAudio            prints an Video
  printEffects          prints effects
  printEmail            prints an Email
  printEntityDef        prints an entity def
  printLipsyncs         prints lip syncs
  printMaterial         prints a material
  printMaterialTypes    prints material types
  printMemInfo          prints memory debugging data
  printModel            prints model info
  printModelDefs        prints a model def
  printPDA              prints an PDA
  printPlaybacks        prints playbacks
  printSkin             prints a skin
  printSoundShader      prints a sound shader
  printTable            prints a table
  printVideo            prints a Audio
  promptKey             prompt and sets the CD Key
  QANotes               qa notes about the current map
  quit                  quits the game
  rcon                  sends remote console command to server
  reconnect             reconnect to the last server we tried to connect to
  recordDemo            records a demo
  recordNetDemo         recordDemo <name> start recording a network demo
  reexportmodels        reexports models
  regenerateWorld       regenerates all interactions
  reloadanims           reloads animations
  reloadARBprograms     reloads ARB programs
  reloadDecls           reloads decls
  reloadEngine          reloads the engine down to including the file system
  reloadFAS             reloads the viseme data
  reloadGuis            reloads guis
  reloadImages          reloads images
  reloadLanguage        reload language dict
  reloadModels          reloads models
  reloadScript          reloads scripts
  reloadShaders         reloads the hardware shader programs
  reloadSounds          reloads all sounds
  reloadSurface         reloads the decl and images for selected surface
  remove                removes an entity
  removeClientFromBanList removes a client id from the ban list: removeClientFromBanList <client id>
  removeline            removes a debug line
  renderbump            renders a bump map
  renderbumpFlat        renders a flat bump map
  renderbumpFlatGUI     launches the renderbump flat gui
  reportImageDuplication checks all referenced images for duplications
  reportSurfaceAreas    lists all used materials sorted by surface area
  resaveDecl            resaves a decl or every decl of a certain type
  rescanSI              internal - rescan serverinfo cvars and tell game
  reset                 resets a cvar
  roq                   encodes a roq file
  runAAS                compiles an AAS file for a map
  runAASDir             compiles AAS files for all maps in a folder
  runAASTactical        calculates tactical features for an AAS file
  runReach              calculates reachability for an AAS file
  s_restart             restarts the sound system
  saveGame              saves a game
  SaveGameRefreshList   refresh the gui's save list
  saveLights            saves all lights to the .map file
  saveMoveables         save all moveables to the .map file
  saveParticles         saves all lights to the .map file
  saveRagdolls          save all ragdoll poses to the .map file
  saveSelected          saves the selected entity to the .map file
  say                   text chat
  sayTeam               team text chat
  screenshot            takes a tga screenshot
  screenshotJpeg        takes a jpg screenshot
  script                executes a line of script
  serverForceReady      force all players ready
  serverInfo            shows server info
  serverMapRestart      restart the current game
  serverNextMap         change to the next map
  set                   sets a cvar
  seta                  sets a cvar and flags it as archive
  setInstance           sets a player's world instance
  setMachineSpec        detects system capabilities and sets com_machineSpec to appropriate value
  setPlayerGravity      sets players local gravity
  setPMCVars            Resets player movement cvars
  sets                  sets a cvar and flags it as server info
  sett                  sets a cvar and flags it as tool
  setu                  sets a cvar and flags it as user info
  setviewpos            sets the current view position
  shakesGen             generates shake data for sound shaders
  showDictMemory        shows memory used by dictionaries
  showInteractionMemory shows memory used by interactions
  showMemAlloc          Prints outstanding mem_alloc tags -- Debug only
  showMemory            gives a reasonably detailed account of memory usage
  showStringMemory      shows memory used by strings
  showTriSurfMemory     shows memory used by triangle surfaces
  sizeDown              makes the rendered view smaller
  sizeUp                makes the rendered view larger
  soundLog              list the number of times sounds have been played
  spawn                 spawns a game entity
  spawnGUI              spawn gui
  spawnServer           spawns a server
  startBuild            prepares to make a build
  stopNetDemo           stop playing/recording a network demo
  stopRecording         stops demo recording
  tabComplete           tab completes it's argument
  teleport              teleports the player to an entity location
  testAnim              tests an animation
  testBlend             tests animation blending
  testDamage            tests a damage def
  testDeath             tests death
  testGUI               tests a gui
  testid                output the string for the specified id.
  testImage             displays the given image centered on screen
  testLight             tests a light
  testmap               tests a map
  testModel             tests a model
  testParticleStopTime  tests particle stop time on a test model
  testPointLight        tests a point light
  testSave              writes out a test savegame
  testShaderParm        sets a shaderParm on an existing testModel
  testSIMD              test SIMD code
  testSkin              tests a skin on an existing testModel
  testSound             tests a sound
  testStandaloneVideo   displays the a standalone cinematic
  testVideo             displays the given cinematic
  timeCmdDemo           times a command demo
  timeDemo              times a demo
  timeDemoQuit          times a demo and quits
  toggle                toggles a cvar
  touch                 touches a decl
  touchFile             touches a file
  touchFileList         touches a list of files
  touchGui              touches a gui
  touchModel            touches a model
  trigger               triggers an entity
  unbind                unbinds any command from a key
  unbindall             unbinds any commands from all keys
  unbindRagdoll         unbinds the selected ragdoll
  undying               enables undying mode (take damage down to 1 health, but do not die)
  updateUI              internal - cause a sync down of game-modified userinfo
  verifyServerSettings  verifies the game type can be played on the map
  vid_restart           restarts renderSystem
  viewNotes             notes about the current map
  vstr                  inserts the current value of a cvar as command text
  wait                  delays remaining buffered commands one or more frames
  weaponSplat           projects a blood splat on the player weapon
  where                 prints the current view position
  writeAssetLog         generates log file of all the assets loaded
  writeCmdDemo          writes a command demo
  writeConfig           writes a config file
  WriteConfiguration    WriteConfiguration
  writeDeclFile         writes all currently parsed decls to a file
  writePrecache         writes precache commands
  writeProgramImages    write program formulated targas to compression dir
  writeRDF              write RDF file
  WriteServerConfig     Writes all server related cvars out to the filename provided

L'enfer était complet alors je suis revenu

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