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[MOD] DEBARQUEMENT ALLIE : CITY NIGHTS FINAL - [C.O.P]*Forum

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[MOD] DEBARQUEMENT ALLIE : CITY NIGHTS FINAL

#1 L'utilisateur est hors-ligne   ViruS 

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Posté 09 juillet 2004 - 13:15

Afin de relancer ce très très bon jeu, voici un mod a essayer...

CITY NIGHTS FINAL

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Citation

Readme File:
CITY NIGHTS FINAL!

City Nights was and shall always be the first mod of it's kind for MoHAA. It has been through many changes over the past months, and has only gotten better since. Trial and error served as a helping hand is this, the final installment in the series. All the mistakes of before have only helped us to insure that this mod will be the best free modification for MoHAA that you can get your hands on for a long time. We have included all your favorite features, along with several, never before seen features that we are sure will complete the City Nights experience for us all.

Features include:

The best of all the previous weapon models, and over 5 entirely new models for you to slaghter the competition with.

Full menu and HUD changes to compliment the mods other attributes.

5 multiplayer maps including the 3 previous that have been reworked, and 2 ALL NEW maps. Maps include 5 tdm and 1 objective.

2 single player maps.

Over 30 new player skins to portray the sides of the conflict with realistic effect.

Totally new game options including the ability to choose a knife OR a handgun to finish off your foe with, and a moving prone position for those riflers out there.

New sounds, expolsions, Muzzle flashes, and much much more.


We at MCT have tried hard to bring you this mod with quality and playablility in mind. We have worked tirelessly to perfect every single component so that the mod complimemts the fine MoHAA name with style and grace. It has been over 5 months of testing and getting feedback from the public. We have listened to you, the fans of the series, and tried to add the parts that you wanted to see. We hope you enjoy this final contribution to the MoHAA game from the City Nights series. It's been a long road from the first mod, but it was worth every minute to ensure that YOU still enjoyed this game with the full vigor of the day you bought it. Thanks for riding with us down this road, and have fun with CITY NIGHTS FINAL!

-Dr. De|eto =MCT=

=MCT= City Nights Final
Medal of Honor Conversion Team
www.mohct.com

----------------------------------------------------------------------

***** Installation Guide*****

!!!!!MOD MUST BE BOTH SERVER SIDE AND CLIENT SIDE TO WORK PROPERLY!!!!!!
!!!!!MOD MUST BE BOTH SERVER SIDE AND CLIENT SIDE TO WORK PROPERLY!!!!!!

**Simply run both the CityNightsFinal.exe and the CityNightsFinalSounds.exe**


********************************************************************************
********************
WARNING

You are about to modify your medal of honor game entirely. Don't worry, you'll like it.
THIS DOES NOT WORK WITH SPEARHEAD! Make sure you follow the install instructions completely.

SINGLE PLAYER INSTRUCTIONS

SP skins modified:
Scientist by Gen Cobra.
German Worker by Rookie One.

**First goto your medal of honor options on the main menu of medal of honor.
Then goto ADVANCED. Make sure the little box that says console is checked.
Now press the tithe key '~'. At the command prompt type the word MAPLIST.
Notice a list comes up there will be two maps that are single player.
One is test_city_nights_backstreets.bsp and one is test_city_nights.bsp
Choose the test_city_nights_backstreets.bsp to start the loop.
It will finish on test_city_nights.bsp and you will be scored for the mission complete.
The compass does not work for the city_nights map. Good luck I'm not tellin.**

Special Thanks to:

CASKAMI and Amigos 3d for their amazing maps Sat Night Fever and Daylight.

-GEN COBRA Saluting the players of MEDAL OF HONOR

********************************************************************************
********************
Maps:

City Nights- Map created by: General Cobra
City Nights 2 Airport Assault (TDM and OBJ)- Map created by: General Cobra
City Nights Final Backstreets- Map created by: General Cobra

Graffiti and various Art by: Locc

Saturday Night Fever- Map created by: Caskami Prod. and Amigos3D
Daylight- Map created by: Amigos3D & Raf Final optimization : Caskou

"Daylight" The military convoy had to pass through the still asleep city.
But it fell into a snake attack. The escort gathered and must prevent the attackers from seizing the cargo.
If they reach that point, it would be a catastrophe.


Game types available
--------------------
* Team Match : 16 vs 16
* Death Match : 24


Have Fun !!!

CaskAmi Prod.
---------------------------------------------------------------------

Loading Screens: Locc
Multiplayer Option Screen: Locc
Weapon Selection Screen: Locc
Player Selection Screen: Locc
Cursor: Locc
Elec. Stopwatch: Locc and Dr. Deleto


HUD:
Compass: Rookie one
Ammo Bar: Locc
Weapon Bar: Locc
Health Meter: MinefielD
Night Vision Binocs: Locc, Dr. Deleto, and Hobbs
Avatars: Locc

Player Models:
13 Counter Terrorist Player Models: Rookie One
12 Terrorist Player Models: Rookie One
3 Counter Terrorist Skins: FlakRider
1 Terrorist Skin: FlakRider
1 Terrorist Skin: Recoil Factor
1 Counter Terrorist Skin by: =CSK= Uranus
1 Terrorist Skin by: =CSK= Uranus

Weapons:

(Terrorist)

Ingram:
Model by: DC
Skin by: Sixshooter
MoHAA Model and skin conversion: Hobbs
MoHAA Scripting: Hobbs
MOHAA Animations: Hobbs

PSG-1:
Model by: Lonewolf
Skin by: Sixshooter
MoHAA Model and skin conversion: Hobbs
MoHAA Scripting: Hobbs

Steyr Scout:
Made by: Bullitt
MoHAA Model and skin conversion: Hobbs and Guarnere
MoHAA Scripting: Hobbs
MOHAA animations: Hobbs

Sig-551:
Model by: Mole
Skin by: Wannabe and GIJoe
MoHAA Model and skin conversion: Hobbs
MoHAA Scripting: Hobbs

AK47:
Model by: Shrike
Skin by: Wannabe
MoHAA Model and skin conversion: Hobbs
MoHAA Scripting: Hobbs

HE Nade:
Model by: Birdhouse
Skin by: Birdhouse
MoHAA Model and skin conversion: Hobbs
MoHAA Scripting: Hobbs

(Counter Terrorist)

USP 9mm:
Model by: Denryu
Skin by: Assassin GT
MoHAA Model and skin conversion: LOCC
MoHAA Scripting: Dr. De|eto LOCC

M21:
Original base model: Sixshooter
Model hack and rebuild: Dr. De|eto =MCT=
Various parts: Endorphin, Sixshooter, NeoRae
MoHAA Model and skin conversion: Dr. De|eto =MCT=
MoHAA Scripting: Dr. De|eto =MCT=

M24:
Model by: Endorphin and SixShooter
Skin by: NeoRae
MoHAA Model and skin conversion: Dr. De|eto =MCT=
MoHAA Scripting: Dr. De|eto =MCT=

Mp5 9mm:
Original model: Firegold
Skin: Wannabe
MoHAA Model and skin conversion: Dr. De|eto =MCT=
MoHAA Scripting: Dr. De|eto =MCT=

M4A1:
Model by: SasStu
Original skin by: -X-
MoHAA Model and skin conversion: Hobbs
MoHAA Scripting: Hobbs
Sound help: Locc

M67 grenade:
Model by: D@rk Soul
Skin by: D@rk Soul
MoHAA Model and skin conversion: Dr. De|eto =MCT=
MoHAA Scripting: Dr. De|eto =MCT=

(Shared Weapons)

Binelli M4 Super 90 Shotgun:
Model by: Dionysos
Skin by: wannabe
Sounds by: Guav
MoHAA Model and skin conversion: Hobbs
MoHAA Scripting: Hobbs
MOHAA Animations: Hobbs

M79 Grenade Launcher:
Original model by: M@ty/SOMOD Team/Murdock
Original skin by: SOMOD Team
MoHAA Model and skin conversion: Dr. De|eto and Hobbs =MCT=
MoHAA Scripting: Dr. De|eto and Hobbs =MCT=
MOHAA Animations: Hobbs

Knife:
Model by: MixMAsta
Skin by: SLiNKY
MoHAA Model and skin conversion: Hobbs
MoHAA Scripting: Hobbs

(Misc Weapons)

minigun:
Original model by: [JEA]Spawn[DD]
Original skin by: Zinnenkriecher
MoHAA Model and skin conversion: Dr. De|eto =MCT=
MoHAA Scripting: Dr. De|eto =MCT=

Bomb (c4):
Original model by: Tactical Ops team
Original skin by: Tactical Ops team
Model rebuild by: Dr. De|eto =MCT=
MoHAA Model and skin conversion: Dr. De|eto =MCT=
MoHAA Scripting: Dr. De|eto =MCT=

Misc:
Secondary Weapon Toggle by: MPowell1944
Grenade Explosions by: Hobbs
Blood Mod: Recoil Factor

=MCT= Team:
Hobbs
Dr. Deleto
General Cobra
Smoke Me A Kipper
Locc
Hellbringer
Quiet Fury
Rookie One
FlakRider

--------------------------------------------------------
-MESSAGE FROM GENERAL COBRA-

Hello Medal of Honor players. Thank you for downloading the CITY NIGHTS FINAL MOD.
The best free mod for Medal of Honor.
It has been almost 5 months since the demo release of the first City Nights.
The MCT (Medal of Honor Conversion Team) has come a long way.
We have great mappers, excellent weapon modelers and skinners, a ton of extras, and over 30 playerskins that will make all the difference in replay value.
The single player levels are fun and add to the mod a lot.
Myself and others have worked very hard to bring you this modification. We did our best to change the game to keep people interested.
I am very pleased with the result. I hope this keeps you all interested.
Some of you know me some of you don't For those that don't I have been very ill for quite sometime.
This will be the final modification mapping for this game by me General Cobra.
I'm glad to leave behind a small legacy of maps for this very popular cult game.
Im very happy to have given the players something that EA could not.
Freedom. Freedom to play what you want... for free. Without price tags or boundries.
----------------------------------------------------------------------

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#2 L'utilisateur est hors-ligne   ViruS 

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Posté 14 juillet 2004 - 21:17

J'ai testé ce mod... Changeant complètement le visuel du mode multijoueurs, il s'avère (tout du moins je n'ai pas trouvé comment en tous cas) qu'il s'avère impossible d'interchanger entre les armes de bases et les nouvelles armes amenés par le mod. En gros vous jouez sur les cartes habituelles avec des perso aux skins différentes et des armes beaucoups plus récentes.

Le bruit des armes est hyper bienfait et rien que pour ce détail auditif donne a ce mod un attrait certain

Essayez le...
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#3 L'utilisateur est hors-ligne   kraks93 

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Posté 17 juillet 2004 - 09:27

en ce qui concerne le bruit des armes je me leve et je confirme, j'étais chez virus il y a quelques jours et il m'a fais tester et il est vrai que le bruit des armes est plus que réaliste /* /*
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membre actif de la C.O.P-branlouille
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